UX Research Term

Prototype

A prototype is a preliminary version of a product used to test ideas, validate concepts, and gather feedback before investing in full development.

Fidelity Levels

Low-fidelity:

  • Paper sketches
  • Basic wireframes
  • Simple click-throughs
  • Fast and cheap

Mid-fidelity:

  • Digital wireframes
  • Some interactions
  • Placeholder content
  • Quick iterations

High-fidelity:

  • Looks like final product
  • Full interactions
  • Real content
  • Detailed testing

Types of Prototypes

Paper prototypes: Hand-drawn screens on paper Click-through: Static screens with hotspots Interactive: Working buttons, forms, transitions Code: Functional but not production-ready

Why Prototype

Test early: Find problems before development ✅ Save money: Cheaper to change designs than code ✅ Get feedback: From users and stakeholders ✅ Align team: Shared vision of product ✅ Validate assumptions: Test before building

Prototyping Workflow

  1. Card sort: Understand content organization
  2. Sketch: Low-fi paper prototypes
  3. Wireframe: Mid-fi digital layouts
  4. Prototype: Interactive high-fi version
  5. Test: With real users
  6. Iterate: Based on feedback
  7. Develop: Build the real thing

Common Tools

  • Figma (popular, collaborative)
  • Adobe XD
  • Sketch + Principle/Framer
  • InVision
  • Axure (complex interactions)

Prototyping Best Practices

Start low-fi and increase fidelity as needed Use real content when possible Make it realistic enough to test Don't over-invest before testing Test with target users, not team

Card sorting should happen BEFORE prototyping to ensure your structure is user-centered!

Try it in practice

Start a card sorting study and see how it works

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